Super Game Boy 2 box art - Super Famicom, 1998
Released only in Japan, its main feature compared with the first device was the addition of a link port for two-player mode connection.

Super Game Boy 2 box art - Super Famicom, 1998
Released only in Japan, its main feature compared with the first device was the addition of a link port for two-player mode connection.
GLITCH BOY by Game & Graphics
Link official character design for The Legend of Zelda 『THE HYRULE FANTASY ゼルダの伝説』
Famicom Computer Disk System, 1986
Game Boy Player for GameCube packaging design
Clean and beautiful Metroid official art covering all the installments of the main 2D series.
The perfect mash up between Adventure Time and Breath of the Wild.
Made by Amber Blade Jones, super awesome illustrator that has, in fact, worked in Adventure Time. Follow her on Twitter!!
Metroid saga graphics
Famicom flyer AD
Japanese Nintendo GameCube AD, 2001.
PLEASE NINTENDO
Based on an idea by @YeOldeNemesis
Packaging and logos for square multi screen Game & Watch (1982-1983).
More pictures and info on this post from Before Mario.
The Legend of Zelda: Link’s Awakening, 1993-2019
Artworks, japanese packaging design and intro screens for Link’s Awakening (original and DX version). 1993- 1998.
Rare artwork from the original Legend of Zelda (Famicom Disk System, 1986).
Star Cats IV - HD is my entry for MY FAMICASE EXHIBITION 2019. It’s also the remake of the first game I designed for Famicase, in 2010.
My Famicase is an exhibition about fictional Famicom videogames organized by Meteor Shop in Tokyo.
About the game:
Experience the 2010 classic “Star Cats IV” like never before! Use your Famicom 3D System II™ and take control of a Meow-Wing against the Mice Empire space fleet. The future of the Feline Galaxy is in your hands… again!!
With new 3D graphics, 3 extra levels and a pack of pills to prevent hairballs.
And remember: Winners don’t use catnip!
Check out all the fake games at My Famicase website
LINKS: [ My design portfolio / Older posts about Famicase Exhibition ]