207 posts tagged retrogaming
Super Famicom box art design.
What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging designers had a good amount of freedom for displaying images and typography in a large rectangular canvas.
If you want to know more about the differences between japanese and occidental Super Nintendo game boxes you can read a good article in Super Famicom Guy blog. He’s also the author of these pics, follow him on Instagram for more of them.
Some weeks ago I posted an illustration with two backlighted Game Boy on my Instragram account, and it was replied with the real version of them, two classic, clean and bright DMG-01, modded by Joe Heaton, a.k.a. Joeteach. In his IG account you can find some of the finest Game Boy mods around, as you can see in the other images posted here.
FYI, Joe was interviewed on Nintendo Life recently, a recommendable read about moddind, chiptunes and gaming passion.
MY FAMICASE EXHIBITION 2014
My Famicase exhibition is now open in Tokyo and all the designs are also available online in their website.
My Famicase is organized by Satoshi Sakagami, owner of Meteor shop, and every year shows fictional Famicom cartridge labels made by designers, illustrators and artists. My design for this edition is "Escape from the Glitch Dimension".
The number of participants grows each year, so take your time and enjoy the more than 100 fictional cartridges for 2014!
Backlighted Game Boy by Daruma Studio.
Super Mario Bros. japanese packaging and cartridge design. Nintendo for Famicom, 1985.
Pictures by Bryan Ochalla. http://www.flickr.com/photos/bochalla
GAME BOY by Daruma Studio.
Link figure by Medicom ( Ultra Detail Figure No.177) vs. the original The Legend of Zelda artwork (Nintendo, 1986).
Pic from my instragram feed.
"Out of order" sign from Wreck-it Ralph.
Famicom “pulse line” cartridge design (1983-1984).
"In the early days of the Family Computer, Nintendo Co., Ltd. released games with the same label design. Up to that point, Nintendo seemed to think that the best marketing strategy for their games was to keep the labels consistent in design; later on they began producing more creative label designs that varied for each game and often featured characters or scenes from the game." Read more about this at Famicom World.
Pictures by Bryan Ochalla.
Gradius - Konami, 1985. Original art and arcade screen version.
Detail from Super Mario Bros. 3 game manual (NES, 1991).
New book: “Everyday is Play”
If you follow our blog maybe you’ve heard about Game Paused and their great t-shirts. Now they have a new big project, an awesome book where artists, designers, musicians, writers and developers will show their creativity around our favourite passion: videogames.
Matthew Kenyon, the graphic designer founder of Game Paused, has chosen Kickstarter as a platform to produce this book. There aren’t a lot of days left to back it, so if you are the kind of gamer who adore design, colllectors items and very special gaming material, I recommend you to back this project before it’s too late. I can’t wait to see this book become real and have it in my hands!
Japanese flyer design for Mother - Nintendo and Ape for Famicom, 1989.
Pixel art from Teenage Mutant Ninja Turtles - Konami for NES, 1989.