MegaMan by Daruma Studio
Saturday night in Animal Crossing, by Daruma Studio.
Rez japanese packaging for collector’s edition (Kanzentousui Set). Graphic design by Tsuyoshi Kusano.
Sega for Playstation 2, 2001.
Fez posters by Dan Clarke.
3 Colour A2 silk screen print on G.F Smith Colorplan 175GSM. Limited edition of 30 posters.
PAC-MAN by Daruma Studio.
Sir Arthur from Ghosts’n Goblins by Daruma Studio.
Super Famicom box art design.
What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging designers had a good amount of freedom for displaying images and typography in a large rectangular canvas.
If you want to know more about the differences between japanese and occidental Super Nintendo game boxes you can read a good article in Super Famicom Guy blog. He’s also the author of these pics, follow him on Instagram for more of them.
"Mario & Luigi, plumbers & brothers" by Daruma Studio.
Tanuki Mario figure from Medicom (Super Mario Bros. 3 Ultra Detail Figure No.175) vs. original artwork.
Promotional illustrations for Super Smash Bros.
Inspiring graphics from some of the most creative games seen this week at E3. (Click on the images to enlarge)
Take note of them: Zelda WiiU, CupHead, ABZÛ, Yoshi’s Wolly World, No Man’s Sky, and Below.
The Legend of Zelda: A Link between worlds original artworks - Nintendo 3DS, 2013.
Some weeks ago I posted an illustration with two backlighted Game Boy on my Instragram account, and it was replied with the real version of them, two classic, clean and bright DMG-01, modded by Joe Heaton, a.k.a. Joeteach. In his IG account you can find some of the finest Game Boy mods around, as you can see in the other images posted here.
FYI, Joe was interviewed on Nintendo Life recently, a recommendable read about moddind, chiptunes and gaming passion.
The complete STAR CATS saga (for now).
Japanese box art for Yoshi’s Story - Nintendo 64, 1997.